Today, books are still the primary medium of instruction in
most schools. The disadvantage of using books for learning are debated upon.
For school-graders, the loads of books are backbreaking due to weight and size.
Publishing and printing millions of books for millions of public school
children are just too expensive for the public purse. The errors in public
school textbooks have also been exposed, errors resulting from wrong
information, technical mistakes, and editorial lapses.
Today, technology is being viewed as a savior. Already
computer games have been adopted in developed countries as a learning
technology along with other audio-visual aids to teaching and learning.
Classroom instruction which rides the vehicle of gaming admittedly makes
learning more effective and more fun.
Use of tablets in public schools in the country maybe
difficult considering certain factors, such as cost of one tablet for one
student, books have more durability compare with electronic gadgets, and
technical expertise for the learning software is not widely available.
Experience
I don’t have any experiences on this – tablet for textbooks
in school. But I have laptop where I can store my files needed for
teaching-learning process.
Reflection
I think it is good to have tablet for textbooks in schools
for convenience and making the discussion easier and more fun. Students are no
longer carrying bundle of textbooks, instead, just one tablet. If there’s a
need to search or browse, there is no need for them to go to the library, just
one tablet with Internet. Everything will be stored in just one storage and
that would be very beneficial. But considering some disadvantages of tablets
for textbooks in school in terms of the cost, durability and radiation will
also not good to the learners. Everything exist has its positive and negative
side just like computer and Internet. Let us not rush things that we assumed it
can be beneficial, instead, let’s consider both sides – positive and negative –
for harmonious and meaningful teaching-learning process.
Application
As technology continues to evolve, we really need to adopt
it specially in implementing instruction to catch the learners’ interest. As
future educator link with this topic, I will give an activity to the student
that could also let them think critically about their opinions on these –
Tablet for Textbooks in School. I will ask them to make a collage, gathering
picture of technology devices that being used by the digital society today and
let them describe its pros and cons and come up with a reflection paper for
their opinions.
Much like field studies in teacher education, EdTech 2
offer students the experiential process of adapting to technology integration
within a student-centered paradigm. The practicum phase consists of hands-on
computer tutorials which the student teacher will need to make him/her capable.
The essential requirements for the ET 2 practicum phase will be; a computer
laboratory with adequate sets of computers for hands-on tutorial learning,
participation of computer lab tutor to assist the learner in the use of the
computer and its various program, and must assigned number of hours in
conformity with the course requirement.
The practicum phase consists in basic Microsoft Word where
the tutorial familiarizes each basics of Ms Word. Microsoft PowerPoint, where
the tutorial is a familiarization on the basics of Ms PowerPoint. Internet as a
tool of inquiry, where the tutorial will facilitate the finding of sources of
information appropriate to a learning task.
In sum, EdTech 2 promises to bring the student teacher to
the challenge of a new age – integrating technology in the teaching-learning
process. EdTech 2 is the preparation to bring teachers move ahead with their
use of technology in the classroom.
Experience
I have this experience – hands-on computer tutorials when I
am in 4th year high school every weekend at Salawagan, Quezon, Bukidnon. Our
school doesn’t have enough number of computers that could accommodate us, so
our activity in computer hands-on done often time only. I enrolled hands-on
tutorial and I learned the basic uses of computer that includes basic Ms Word,
Ms PowerPoint, Ms Excel, Painting, and using Internet as a tool of inquiry.
Reflection
It is very important to learn the uses of technology
specifically the computer, so we could appreciate it in instruction. I believe
that graduates of this generation already exposed this things, so there is no
need for them to have the basic computer tutor, instead, they must practice
there learnings to enhance and be more efficient in implementing instruction.
Application
It is really hard if the students in high school stage are
not computer oriented. Involving students to activities that is related to
computer is quite hard if not all of them knows how computer must be use. As a
future educator, I will separate first the students that has knowledge on it and
doesn’t have enough knowledge on it then I will mix them in a group so that
they can have a peer teaching and come up with best result.
The Internet, also simply called the Net, is the largest
and far-flung network system of all system. Everything is coordinated through
the internet by standardized protocol called Transmission Control Protocol. To
gain access to the Internet, the computer must be equipped with what is called
a Server which has special software that uses the internet protocol. The vast
sea of information now in the Internet, including news and trivia, is an
overwhelming challenge to those who wish to navigate.
The most attractive way to move around the Internet is
called browsing. Using a program called browser, the user can surf the Internet
particularly the world wide web, an Internet subset of text, images, and sounds
are linked together to allow users to access data or information needed.
The future of the Internet seems limitless. Already its
complexity has spawned and continues to spawn net sites including new demand
for services to business, industries, science, government, and even homes.
Today, schools are gearing up to take advantage to Internet access, where they
can plug into the Library of Congress, make virtual visits to famous museums in
the world, write to celebrities, and even send questions to heads of states.
Experience
I’m actually using Internet specially in doing research in
specific topics, activities, requirements, sending e-mails, and even leisure
time. The very common server I always opened is the Google where I can search
everything I need to know. For downloading videos I surf to YouTube.
Reflection
Internet is very important while technology is evolving.
Through Internet together with the computer, work becomes easier and faster. It
really helps a lot especially in terms of information updates. People around
the world could have their communications, posting facts, informing everyone to
latest updates becomes possible through Internet. The real possibility today is
connecting with the world outside homes, classrooms, and Internet cafes. Teacher
could also use this in instruction by using educational software suited to the
topic presented.
Application
Activities through Internet are quite hard if I will be
assigned in remote areas. As a future educator, I must be flexible and have
initiative for the learners become updated to everything they need to learn so
that they will not be an idiot in terms of Internet. Exposing them to
activities that includes the use of Internet such as doing research,
downloading/uploading videos, data, posting activity. Then I will ask them to
come up with a reflection about the experience they have with the Internet.
Hypermedia is nothing but multimedia, packaged as
educational computer software where information is presented and student
activities are integrated in a virtual learning environment. Most educational
IT applications are hypermedia that includes tutorial software packages,
knowledge webpages, simulation instructional games, and learning project
management.
The presentation of information-learning activities in
hypermedia is said to be sequenced in a non-linear manner, meaning that the
learner may follow his path of activities thus providing an environment of
learner autonomy and thinking skills. There are two important features that are
outstanding that characterize the hypermedia software, first is the learner
control which the learner makes his own decision on the path, flow or event of
instruction. Second is learner wide range of navigation routes which the
learner controls the sequence and pace of his path depending on his/her ability
and motivation.
In the use of hypermedia the following instructional events
will prove useful to the teacher, these are get the learners’ attention, recall
prior learning, inform learners of lesson objectives, introduce the software
and its distinctive features, guide learning and eliciting performance, assess
performance, and enhance retention and learning transfer.
Experience
The very common activity that is always done in our
classroom is the reporting of assigned specific topic through power point
presentation. Of course, this involves hypermedia. It actually allows me to
construct, design, edit, and decide everything to come up with best
presentation. Almost all of the requirements given to us also involve
hypermedia especially in terms of documentation, term papers, written reports,
podcasting, and many more.
Reflection
Understanding hypermedia is important to instruction in
today’s unstoppable fast changing technology. It allows students become
independent learners as they explore and do such activity involving hypermedia.
The teacher must provide a good learning environment for the learners become
active participants in teaching-learning process. Though hypermedia has it all,
still does not replace life’s experience and learning from nature of life. This
is the saying that information and communication technology cannot replace the
teacher altogether.
Application
I know that students are exposed to different activities
involving hypermedia. As future educator, I will enhance their learning by
involving them to science activities through science software that might new to
them in order to catch their attention as well as helping them develop such
skill for future purposes. That is, letting them become creative, constructive,
critically thinker in decision making, and as a whole – independent learners.
It’s more difficult to realize that the computer hardware
can hardly be useful without the program or systems that tell what the computer
machine should do. This is called the software. There are two kinds of
software, these are the system software which serves as the ope3rating system
that is found or bundled inside all computer machines, and the application
software which contains the system that commands the particular task or solves
a particular problem. In turn, the application software may be custom software
that is made for specific tasks often by large corporations, or commercial
software packaged for personal computers that helps with a variety of tasks
such as writing papers, calculating numbers, drawing graphs, playing games,
etc.
Microsoft windows also referred to as a program is an
operating environment between the user and the computer operating system. The
user can work with on-screen pictures and suggestions to arrive at the desired
software. Windows 95 is software designed for Microsoft windows that provides
user convenience, a new look, information center, and plug and play.
Experience
Some of the educational software was been introduced to us
by the teacher. These are Virtual DNA finger printing, Photoshop, Power
Director, Rubistar, Toondoo, and many more which are related to the topic
discussed. The teacher gave activities through this educational software for us
to be evaluated if we really learn from the topic. The very common software is
Windows 2010 which is a product from Microsoft allows us to do lot of things in
laptops or PCs such as encoding, editing, solving problems, and many more.
Reflection
There are actually lots of software presented to the
internet which can really divert/catch the attention of mankind. We all know
that young generation nowadays are
invaded with this fast changing technology, and teacher must be flexible enough
and must have initiative to cope up students’ learning style. Using software as
an educational tool could be very beneficial to catch the attention/interest of
the learners. Any subject actually has appropriate software. It is the
teachers’ responsibility to choose the appropriate software suited to the topic
presented. Teachers’ role is really crucial, it is in his/her hands how
teaching-learning process becomes meaningful and interactive that the learners
really learn not only knowledge but also skills.
Application
As a future science educator, I will not allow this young
generation be bored to my subject. I believe that learning by doing and hands
on-minds on is a meaning process for the learners to learned knowledge and
skills. I will involve them in various activities through educational software
related to specific topic presented. This could help them develop skills and
critical thinking especially in problem solving and real life situation.
Cooperative or collaborative learning is learning by small
groups of students who work together in a common learning task. It is also
often called group learning but to be truly cooperative learning, there are
five elements needed. These are common goal, interdependence, interaction,
individual accountability, and social skills.
From several studies made on cooperative learning, it is
manifested that cooperative learning in its true sense is advantageous since it
encourages active learning while motivating students, increase academic
performance, promotes literacy and language skills, and improve teacher
effectiveness.
Researchers have made studies on the learning interaction
between the student and the computer. The studies have great value since it has
been a long standing fear that the computer may foster student learning in
isolation that hinders the development of the student’s social skills. In that
case therefore, assign the teacher several tasks in order to ensure
collaborative learning. These are assigning students to mixed-ability teams,
establishing positive interdependence, teaching cooperative social skills,
insuring individual accountability, and helping groups’ process information.
Experience
Making science journal is what I’ve experience presently to
my Earth Science subject were we – together with my group mates need to
cooperate each other to come up with best result. We are able to get data and
related researches link to the activity, of course, using computer. The group
activity may paralyze without the participation in even one of the member,
thus, cooperation is very important to achieve the common work goal. Other
experienced group activities are research paper and power point presentation.
Reflection
Cooperative learning in today’s generation is quite hard
without the advent of computer. It is possible but takes long period of time
before coming up with best result. Through the aid of computer, it helps
students interact each other for any advices and mutual help. But some says
that the use of computer do not automatically result in cooperative learning.
Therefore, the teacher must set several tasks in order to ensure collaborative
learning.
Application
As future educator, presenting various activities will help
a lot to students’ progress and development. I prefer to group my future
students with various ability levels, through these appears more collaborative
and effective group learning unlike to homogeneous way of grouping. I will also
set several tasks with regards to the activity related to computer, for them to
avoid exploring things that could catch their attention instead of doing such
activity.
In this lesson, we shall see how the teacher can expand his
options to make himself more effective and relevant in the 21st
millennium information age. This will respond the questions on student-centered
learning approaches in the classroom. From the traditional teacher-centered
approach, practical helps on designing and adapting student-learning activities
shall be examined.
Desiring to gain effectiveness, efficiency, and economy in
administration and instruction, schools in these developed economies have also
adopted the support of ICTs. Their students have now become active not passive
learners, who can interact with other learners, demonstrating independence and
self-awareness in the learning process.
Generally, the new school classroom environment is
characterized by students individually or in groups in performing computer word
processing for text or graph presentations, preparing power point presentation,
searching for information on the Internet, and brainstorming of ideas, problems
and projects plans as needed, the teacher facilitating instruction, also gives
individual instruction to serve individual needs.
Experience
Student centered classroom is what teachers implementing
for. Even during my high school days, teachers trying their best to gain
students attention. In spite of being in a remote area, still they can manage
to use technology to support student-centered learning such as film viewing and
computer hands-on. But my learning about technology never stop right there as I
entered college life. The teachers always let us do activity through the aid of
technology such as power point presentation, research papers, podcasting, etc.
Reflection
Information technology in support of student-centered
learning is very important especially in today’s fast changing technology.
Instead of using this technology for nonsense thing, why not conveying it as a
tool for educative process, That is, giving them activities with the aids of
technology appropriately for the student become active not passive learners,
who can interact with other learners, demonstrating independence and
self-awareness in the learning process.
Application
As future educator, I must be careful of selecting
appropriate IT to instruction. Power point presentation though very common but
actually helps a lot in developing self-confidence. Podcasting and research
paper are one of the unique activity, helping students become independent
learners with the end of making them creative and thinks critically.
Give its present-day speed, flexibility and sophistication,
the computer can provide access of information , foster creative social
knowledge-building, and enhance the communication of the achieved project
package. Without the computer, today’s learners may still be assuming the
tedious tasks of low-level information gathering , building and new knowledge
packaging. But this is not so, since the modern computer can help the teacher
and students to focus on more high level cognitive tasks.
Based on the theories, the teacher can employ the computer
as an information tool, where the computer can provide vast amount of
information in various forms, such as text, graphics, sound, and video. A
communication tool, constructive tool – where the computer itself can be used
for manipulating information, visualizing one’s understanding, and building new
knowledge. Co-constuctive tools, where students can use this to work
cooperatively and construct a shared understanding of new knowledge. Situating
tool, by means of virtual reality extension systems, the computer can create
3-D images to give the user the feeling that are situated in a virtual
environment.
Experience
Our teacher in different subjects always gave us an
activity like reporting the assigned topics. This is the common activity which
helps us a lot in building self-confidence. From the topic assigned, there is a
need for us to search/browse in the internet – the fastest way of searching
information. Along from what we get, we need to synthesize information and
present to them in a simple and creative and substantial. But the task does not
end with that, we must to discuss what it is all about, sharing of ideas and
answering possible questions raised by the listeners.
Some teachers let us upload our activity through EDMODO. We
can also have our conversation through it by means of communication. Other
teacher is through blogging, uploading the activity in a creative way.
Reflection
We are talking about how useful the technology is to
instruction. In presenting activity which is by letting students to
search/browse, the teacher must in sure that the students could come
up/construct good idea not just copying everything and memorizing information
base from what they get in the internet.
The teacher must not limit the curiosity and the ability of
the students to learn. He/She must present various activities related to the
computer/technology as a tool to enhance the skills of the students. Learning
by doing is much necessary in today’s generation rather than pure lecture for
the whole period of time.
It is not enough to just download relevant information
using the computer as an information tool, rather, they must use it gathered
information for composition of presentation projects assigned to them.
ICT is short for
information and communications technology. It refers to a broad field
encompassing computers, communications equipment and the services associated
with them. It includes the telephone, cellular networks, satellite
communication, broadcasting media and other forms of communication.
There are Characteristics of Digital
Technology, namely; Media Integrity, Media Integration, Flexible Interaction, Transactions,
Tailoring, and Editing.
INQUIRY & THE SOCRATIC METHOD
(0399 BCE)
Through the use of questioning,
Socrates (and his students Plato and Zenophon) guide the learner to their
inborn knowledge.
LEARNING SEQUENCE &
OBJECT-TEACHING (1774 – 1875)
Focusing on the natural growth of the
mind, Pestalozzian principles emphasized breaking content down into
developmentally appropriate sequences with a teacher-centered approach.
AFFORDABLE EDUCATION (1806-1853)
A recurring issue throughout the history
of education prior to the monitorial, free public school model was that social
status often indicated whether individuals had access to education.
DISTANCE
EDUCATION (1852-1892)
Although distance learning's most common
connotation pertains to online learning, the stenograph and post office opened
up opportunities to develop correspondence courses.
OBJECT TEACHING: QUINCY METHODS (1867-1875)
Although the teacher was still
considered the sole source of knowledge, a variation of object-teaching was
employed in Quincy, Massachusetts where students learned through sensory active
processes (learning by doing), by using everyday objects to learn about
abstract science principles.
METHOD OF APPERCEPTION (1889-1892)
Herbart’s framework identified levels of
learning, which included first sensory activity, next reproduction of already
existing ideas, and finally, assimilating the new concept with the old concept.
VISUAL INSTRUCTION (1910-1923)
The need for mass instruction (training)
for the military and the advent of audiovisual technology resulted in an impact
on educational technology.
INSTRUCTIONAL
TV & PROGRAMMED INSTRUCTION (1939)
Joint efforts between the Federal
Communications Commission and funding from Ford Foundation sparked an increase
in using television to deliver instruction.
THE CONDITIONS OF LEARNING BY
ROBERT GAGNE (0399 BCE)
Gagne’s publication outlined five
domains of learning outcomes and nine events of instruction.
IBM INTRODUCES PC (1981)
IBM releases the first Personal
Computer. As computers become more affordable, computers impact educational
technology because the devices become integrated into various learning
environments due to their educational software features and access to the
Internet.
SATELLITE TV SYSTEMS (1982-1985)
Providing a cost-effective method of
training, satellites allows corporations and the military to transmit training
programs to various locations. Cost for travel and extra employees to train was
reduced.
WELCOME TO THE WORLD WIDE WEB (1989-1993)
Tim Berners-Lee developed the World Wide
Web and the Mosaic Web browser, which lead to the graphic and text-rich world
of the Internet. Initially, contribution to the Web was limited to individuals
who could use HTML code.
STUDENT RESPONSE SYSTEMS (1990)
Feedback and questioning strategies
trace back as far as the Socratic Method; however, it was in the 1900s that
wireless response systems (clickers) were used to receive feedback to questions
in an educational setting.
WARD CUNNIGHAM: THE FIRST WIKI SITE
(1995)
Looking for an easy way to
collaboratively publish a website, the first wiki was created in 1995.
ISTE ESTABLISHES NETS (2005-2012)
International Society for Technology
Education (ISTE) recognizes the influences technology has on education and
develops National Education Technology Standards (NETS) for students, teachers,
and administrators.
LEARNING MANAGEMENT SYSTEMS (LMS) (2007-2012)
LMS platforms provide interactive
software and online tools, such as discussion boards and drop boxes, to support
instructional methods
PARTICIPATORY JOURNALISM (2007)
Allowing readers worldwide to comment
and participate in news has a major impact on society and educational
technology because reading and discussion becomes more than a process limited
to a small audience within the walls of the classroom.
FLIP CAMERAS (2008-2012)
Flip video camera is introduced as an
affordable digital camcorder. Videos impact educational technology because
students can create videos as performance assessments.
KHAN ACADEMY (2008-2012)
An online repository of over 3,000
instructional videos on YouTube, Khan Academy has impacted educational
technology because content/courseware is open-sourcce and available to anyone.
EDMODO:
SAFE SOCIAL NETWORKING IN SCHOOLS (2010-2012)
Edmodo is an example of how teachers in
traditional classrooms can integrate anytime, anywhere learning to promote
collaboration in a secure environment that mimics Facebook.
INTRODUCING THE 21ST CENTURY TABLET
Apple announces the iPad; a personal
tablet with features including ePubs (eBooks), apps, and access to the
Internet. Since the original iPad, Apple has impacted the field of educational
technology by opening up iTunesU and iBook Author, which curates current content
and allows easy creation of interactive books and content.
Experience
The
inventions of advent technology were really amazing. We actually already
engaged in an online class. We can have a class activity wherever we are
through EDMODO. We also gone through various activities such as audio-video
recording, photo editing and short filming as a base of the skills learned. We
also gathered factual information and resources through internet with the use
of PC. By browsing the PDF files/research articles for additional information
of for justification to the questions assigned to us.
Reflection
All
advent of technology inventions directly impact to todays’ generation. They use
it as a partner/tool in their learning style. However, it is very dangerous if not
use properly. Crime might increase if that would happen. Teachers really need
to take in to action, especially for those traditional teachers. This might
take a little bit hard for them but they will be left behind if they would just
set aside these things. Seminars and training would be beneficial especially
nowadays that technology was changing faster, it’s unstoppable. Lots of people
create inventions, place it to the market then sell it. Of course, we will
going to adopt the new technology release because it is quite interesting
especially the features. They are actually beneficial if use properly, but if
not, it is very dangerous. Beware, be wise and intelligent enough towards
technology.
Application As
future educator, there is really a need for me to attend seminars,
training/workshops regarding this matter. So that I can have a good
teaching-learning process with appropriate instructional materials especially
with the advent of technology as a tool. Various activities will be presented
to learners, allowing them to create, explore, construct, synthesize and come
up with a good result. That is for them to develop higher order thinking skills
through the aid of technology. Some activities also that develop a bodily
kinesthetic skills and creativity will be presented. This will be very
beneficial for them to be prepared for the next possible things that would come
in, at least they already have the foundation of knowledge and skills they
need.
The
advent of the computer is recognized as the third evolution in education. First
was the invention of the printing press, second was the introduction of
libraries, and the third was the invention of computers, especially so with the
advent of microcomputer in 1975. Thus emerged computer technology in education.
Through computer technology, educators saw the amplification of learning along
computer literacy.
Soon,
computer-assisted instruction (CAI) was introduced using the principle of
individualized learning through a positive climate that include realism and
appeal with drill exercises that uses color, music and animation. But the
evolving pace of innovation of today’s information age is so dynamic that
within the first decade of the 21st century, computer technology in
education has matured to transform into an educative information and communication
technology (ICT) in education.
The Personal Computer as ICT
Instructional
media consist of audio-visual aids that served to enhance and enrich the
teaching-learning process. On the other hand, educational communication media
comprise the media of communication to audiences. Close to the turn of 21st
century, however, such a distinction merged owing to the advent of the
microprocessor, also known as the personal computer (PC).
Programs
normally installed in an ordinary modern PC:
·Microsoft Office
– program for composing text, graphics, photos into letters, articles, reports,
etc.
·Power-point –
for preparing lecture presentations
·Excel – for
spreadsheets and similar graphic sheets
·Internet
Explorer – access to the Internet
·Yahoo or Google
– websites; e-mail, chat rooms, blog sites, news service educational software,
etc.
·Adobe Reader –
graphs/photo composition and editing
·MSN – mail/chat
messaging
·Windows media
player – CD, VCD player
·Cyberlink Power
– DVD player
·Windows media
player – editing film/video
·GameHouse –
video games
Experience
Our
teacher really tried their best to come up with an interactive
teaching-learning process. They used technology as a tool not just to catch our
attention but also to connect their topic to fast changing technology. Whenever
they assigned a topic for us to report, they want a good source of the content,
that is, if we surf it must be a form of PDF or a research article. Our teachers
also construct an online class, that even we are at home, we can still send our
assignments, answer some questions, and update the requirements posted. We
could also have our conversation in that website – EDMODO. If we have comment
or inquiry, we can discuss it through EDMODO. Distance learning is fun.
Reflection
There
are lots of ways nowadays to conduct teaching-learning process. Distance is no
longer a hindrance to learn and to teach. Since technology invaded the learning
style of todays’ learners, why not using it as a tool in teaching-learning
process.
It
is on the other hand the strategies and technique of the teacher that matter.
Everything is already presented, the thing is the appropriate usage that is
beneficial to make teaching-learning process more easier, understandable and
fun.
Application
As
future educator to 21st century learners, I really want to create an
online class. I want to impart my experiences to my students how amazing it is
having a class not only through face to face teaching-learning process but also
through online activities. I will then be able to evaluate their skills not
only what they acquire from my class between but also even we are at distance
each other. I will do that not for my own sake but for them to expose to
virtual learning so that they will not be ignorant especially in their college
life.
These
projects represent constructivist approach, containing the key elements to
instruction, namely: the teacher creating the learning environment, the teacher
giving students the tools and facilities, and the teacher facilitating
learning. It is the students themselves who demonstrate higher thinking skills
and creativity through such activities searching for information, organizing
and synthesizing ideas, creating presentations, and the like.
Resource-based Projects
The
teacher steps out of the traditional role of being a content expert and
information provider, and instead lets the students find their own facts and
information. Only when necessary for the active learning process does the
teacher step in to supply data or information. Relating to finding information,
the central principle is to make the students go beyond the textbook and
curriculum materials. Students are also encouraged to go to library,
particularly to the modern extension of the modern library, the internet. The
process is given more importance tan the project product. It doesn’t matter if
student come up with different answers, what matter is the varied resources of
information, the line of thinking and the ability to argue in defe3nse of their
answers.
Webquest as a Resource
Webquest
is an inquiry-oriented activity in which most or all of the information used by
learners are drawn from the web. It is designed to use learners’ time well, to
focus on information rather than looking for it. It also supports the learners’
thinking at the levels of analysis, synthesis and evaluation.
Simple Creations
Students
can also be assigned to create their software materials to supplement the need
for relevant and effective materials. There are available software materials
such as Creative Writer (by Microsoft) on writing, KidWork Deluxe (by Davidson)
on drawing and painting, and MeiaWeave (by Humanities Software) on multimedia.
In developing software, creativity as an outcome should not be equated with
ingenuity or high intelligence. Creating is more consonant with planning,
making, assembling, designing or building.
Guided Hypermedia Project
The
production of self-made multimedia projects can be approached in two different
ways:
1. As an instructive tool, such as
in the production by students of a power-point
presentation of
a selected topic.
2. As a communication tool, such as
when students do a multimedia presentation to
simulate a
television news show.
Web-Based Projects
Students
can be made to create and post webpages on a given topic. But creating
webpages, may be too consuming and time consuming for the average student. It
should be said, however, that posting of webpages in the Internet allows the
students a wider audience. They can also be linked with other related sites in
the Internet. Creativity projects as tools in the teaching-learning process can
be achieved with the assistance of advisers a depth in the technical use of
Internet resources.
Experience
Some
of our teacher exposed us to IT-based approach. One of it is that uploading
reading material (PDF) to Gmail and let us to download and take a copy. Teacher
nowadays always let us to come up with a good power-point presentation in every
topic that they assigned to us. We also have our CERA output and to be uploaded
to blogger.com. We also have EDMODO before, photo editing, audio-video
recording, and many more. That is to enhance higher thinking skills through
IT-based projects.
Reflection
Future
educator must be expose to this kind of activity, because 21st
century learners are different from traditional learners. They are more advance
and more expose to technology. Teaching through traditional style is no longer
appropriate to 21st century learners. They will not really listen to
you at all, they will be bored at your discussion, they might not learn, and
that’s the most crucial thing to happen. But future educator will not allow
that to happen. Of course, we are trying our very best in spite of
difficulties. Because we believe that someday we will be able to produce a
productive individual no matter how advance the society is.
Application
This
entire thing is hard to do especially if I will be assigned in the remote
areas. But I have this kind of initiative person. If that would happen, I will
introduce first the basic digital sills. I can use my laptop and pocket wifi
just to show to them all the experiences I have during college. However, I am
also a kind of flexible person. I will expose them to various activities just
to enhance their higher thinking skills such as investigatory projects, research
paper, experimentations, but somehow involving IT-based projects such as
power-point presentation, video-audio recording and many more.