Martes, Setyembre 22, 2015

Lesson15: Understanding Hypermedia



Content
          
     Hypermedia is nothing but multimedia, packaged as educational computer software where information is presented and student activities are integrated in a virtual learning environment. Most educational IT applications are hypermedia that includes tutorial software packages, knowledge webpages, simulation instructional games, and learning project management.
          The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills. There are two important features that are outstanding that characterize the hypermedia software, first is the learner control which the learner makes his own decision on the path, flow or event of instruction. Second is learner wide range of navigation routes which the learner controls the sequence and pace of his path depending on his/her ability and motivation.
          In the use of hypermedia the following instructional events will prove useful to the teacher, these are get the learners’ attention, recall prior learning, inform learners of lesson objectives, introduce the software and its distinctive features, guide learning and eliciting performance, assess performance, and enhance retention and learning transfer.


Experience
          
       The very common activity that is always done in our classroom is the reporting of assigned specific topic through power point presentation. Of course, this involves hypermedia. It actually allows me to construct, design, edit, and decide everything to come up with best presentation. Almost all of the requirements given to us also involve hypermedia especially in terms of documentation, term papers, written reports, podcasting, and many more.


Reflection
          
    Understanding hypermedia is important to instruction in today’s unstoppable fast changing technology. It allows students become independent learners as they explore and do such activity involving hypermedia. The teacher must provide a good learning environment for the learners become active participants in teaching-learning process. Though hypermedia has it all, still does not replace life’s experience and learning from nature of life. This is the saying that information and communication technology cannot replace the teacher altogether.


Application

          
     I know that students are exposed to different activities involving hypermedia. As future educator, I will enhance their learning by involving them to science activities through science software that might new to them in order to catch their attention as well as helping them develop such skill for future purposes. That is, letting them become creative, constructive, critically thinker in decision making, and as a whole – independent learners.

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