Content
Hypermedia is nothing but multimedia, packaged as
educational computer software where information is presented and student
activities are integrated in a virtual learning environment. Most educational
IT applications are hypermedia that includes tutorial software packages,
knowledge webpages, simulation instructional games, and learning project
management.
The presentation of information-learning activities in
hypermedia is said to be sequenced in a non-linear manner, meaning that the
learner may follow his path of activities thus providing an environment of
learner autonomy and thinking skills. There are two important features that are
outstanding that characterize the hypermedia software, first is the learner
control which the learner makes his own decision on the path, flow or event of
instruction. Second is learner wide range of navigation routes which the
learner controls the sequence and pace of his path depending on his/her ability
and motivation.
In the use of hypermedia the following instructional events
will prove useful to the teacher, these are get the learners’ attention, recall
prior learning, inform learners of lesson objectives, introduce the software
and its distinctive features, guide learning and eliciting performance, assess
performance, and enhance retention and learning transfer.
Experience
The very common activity that is always done in our
classroom is the reporting of assigned specific topic through power point
presentation. Of course, this involves hypermedia. It actually allows me to
construct, design, edit, and decide everything to come up with best
presentation. Almost all of the requirements given to us also involve
hypermedia especially in terms of documentation, term papers, written reports,
podcasting, and many more.
Reflection
Understanding hypermedia is important to instruction in
today’s unstoppable fast changing technology. It allows students become
independent learners as they explore and do such activity involving hypermedia.
The teacher must provide a good learning environment for the learners become
active participants in teaching-learning process. Though hypermedia has it all,
still does not replace life’s experience and learning from nature of life. This
is the saying that information and communication technology cannot replace the
teacher altogether.
Application
I know that students are exposed to different activities
involving hypermedia. As future educator, I will enhance their learning by
involving them to science activities through science software that might new to
them in order to catch their attention as well as helping them develop such
skill for future purposes. That is, letting them become creative, constructive,
critically thinker in decision making, and as a whole – independent learners.
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